Racers move incredibly slow, and even follow the specific point on the track regardless of player input, so once you drum up to full speed you could literally put the controllers down and watch the rider race around the track, if not for a slight bit of drifting within their lanes and the occasional hazard on the road. It goes beyond that though, as DK Barrel Blast just isn't that strong of a racer regardless of control method. In addition, a vertical swipe - be it down-to-up or up-to-down - is taken as a drum, so you can't even be able to raise a hand while pounding another down without the game misinterpreting it as a dual slam. Drum too fast and the remotes sense a dual drum, launching your racer into the air at random times. Instead the remote combo acts to simulate the drums, though it isn't exactly an intuitive experience. With the Wii, however, Nintendo has removed the ability to use the drums altogether, so even if you've got a few at home (we have two sets alone sitting just feet from us as we write the review) you still can't use them. Smash down on both at once and you'd launch yourself into the air, with the only other controls being a quick drumming to gain speed with alternating pounds on the jet drums. Drumming on the left bongo would move the jet-riding apes to the left, while drumming right moved them right. Originally the controls were simple, but at least they worked without fail.
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